We have another Psd tutorial today. If you want to take your 3D text skills to the next level, then we have an exciting tutorial for you. Discover how to take a rendered scene, add props, and then finalize it in Photoshop! As
usual, loads of great tips and techniques in this tutorial!
- Applications Used: Photoshop
- Difficulty: Intermediate
- Estimated Completion Time: 2h +
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Final Product What You’ll Be Creating
There are two ways of starting this tutorial. You can either open the end result from Part 1 in C4D which contains just the text in the studio, in case you want to import your own models or you can open the file "part_2_start.c4d" provided with this tutorial as a starting point, which includes the text in the studio as well as my props and objects used to create the final design.
If you chose the latter starting point, open the file and press render (Shift + R), you should see the result below. This will have a few edge problems and not look quite right, but this is because for now we will be working with the Very low preset in the Global Illumination options in the Vray Bridge from the render settings. We will later bump this back up for the final render.
Now we’ll start the process of populating the scene with these wooden mannequins/marionettes performing all sorts of actions and poses. We’ll also place the props in the scene to go along with the design.
On the right panel in C4D, you’ll see the object list for the scene. You can select the models by clicking on them in the viewport or in this list. We’ll be moving and rotating objects a lot, so it’s a good idea you learn the keyboard shortcuts for Move (E) and Rotate (R).
It’s also a good idea for you to learn how to deal with the hierarchical way objects are organized in the object list if you’re not familiar with this concept, as this will help you in posing the mannequin figures.
If you expand the cross on the object list next to "mannequin_hip," you see the way limbs are parented. If you rotate the shoulder, you see that the forearm and hand follow. If you rotate the chest, then arms and head will follow. Have a play around with this. To move or rotate the whole figure, move its root, which is the hip in this case. Make sure you never move any other limbs, as they will just detach from the figure. Always rotate!
Lets start by placing and posing the top figure. This guy has reached the top, completed an art course and is now truly excited about the show! So lets make him look as happy as he feels. Select the hip, press Command + C, then Command + V. This will make a copy of your mannequin.
Move him by the hip so that he is placed on top of the letters, then rotate the limbs so that they form the pose you want. If you struggle to get a nice, believable strong pose, get in the pose yourself! Feel which limbs and muscles carry your weight, and try to simulate that with your figure. If you find you can’t see properly because of the wireframe, on your viewport click Display and choose Quick Shading.
Tip: To center the camera so that it revolves around the object you have selected, right click on an empty space and click on Frame Active Objects. This will make it easier to work around your figure.
To make more figures, select the hip from the original T-pose mannequin and Command + C, then Command + V to duplicate him once more. This time we’ll make the ballerina.
You can pose the figure outside it’s final position within the text, then move it into place after it’s posed so that you can see it better as you’re posing. In this case, since I’m not a professional dancer, getting into the pose myself would be disastrous. A quick online image search for ballet poses gave me plenty of reference to work from. Feel free to do the same! Unless of course you are a professional ballerina, in which case do go ahead and get into some extreme poses. Just don’t break anything please.
Once you are done posing the figure, select the pink skirt prop, move and rotate it into place. You will probably find that the skirt is too big, which means you can adjust its size with the Scale Tool (T). You should now have something similar to the image below. Unless you aren’t a ballerina but got posing anyway, which means you will instead have probably caused yourself some serious bodily damage. I did warn you…
Proceed to place the ballerina between the Y and E of the second row.
Duplicate the original mannequin once again, and pose the new one so that he is sitting in the O of the top row.
He will be studying/reading a book, so select the book prop and place it in his hands. Move, rotate and scale the book as needed for it to look like the one below
…and that’s the end of the preview!
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