Create a Commercial Print Advertisement Using 3D Splashes

Graphic designers often use more than one app to create their print designs. In this tutorial, we will show you how to create a render of a 3D product,

add splashes of milk, composite the scene together in Photoshop, and finally, turn that design into a print ad using Adobe InDesign. Let’s get started!





Tutorial Details
  • Applications Used: PSD, Modo, InDesign
  • Difficulty: Advanced
  • Estimated Completion Time: 3h +

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Final Product What You’ll Be Creating



Tutorial Assets

The following assets were used during the production of this tutorial. Please download them before you begin. If they are not available, you may need to find alternatives.

  • Strawberries
  • Many assets are available in source file download




1. Model the Plastic Cup

Step 1

For making this advertisement we need to have a basic mesh – a cup. Open Modo and switch to model layout.

  • Create new document and select empty Mesh item in the Item List.
  • Change its name to moMilk.
  • Run Cylinder tool and type its values as follows. Position:0 on every axes, Radius X,Z: 3cm, Radius Y: 0cm, Sides: 24.
  • Press Apply, and Space Bar to drop the tool. Now you have base of your cup.

Step 2

Now you will extrude cup.

  • In Item mode select polygon.
  • Now Extrude polygon by activating tool in: Tools palette > Basic tab > Polygon. Extrude or you can press Shift + X.
  • Press anywhere in 3D Viewport to get access to tool handles, make sure that you have value of Extent on X,Z: 0 m and Extent on Y: 4mm.
  • Press Space Bar to drop the tool

Step 3

Now you will create rest of the cup, but this time you will use Bevel tool. Do the following:

  • In tools palette go to: Basic > Bevel or press B on keyboard. (Blue handle will extrude polygon., red handle will scale it.)
  • Make sure that you have these values – Shift: 1 mm, Inset: -3 mm, Group Polygons On
  • Press Shift and click in Viewport to reactivate the Bevel tool.

Step 4

Next add some more height to your cup:

  • Make sure that you have these values – Shift: 11.24 cm, Inset: -9 mm, Group Polygons On
  • Press Shift and click in Viewport to reactivate the Bevel tool.

Step 5

It is time to make top part of the cup.

  • Make sure that you have these values – Shift: 0 mm, Inset: -1.7 mm, Group Polygons On
  • Press Shift and click in Viewport to reactivate the Bevel tool.

Note that Modo can accept different types of measurement values like cm, mm or m it will recalculate it for you. It is best to work in Modo in real life units. If an object is 1m long you can set its length in modo as 100 cm or 1000 mm. Just remember to enter mm, cm, m, after the numerical values.

Step 6

Add final part of the top section of the cup:

  • Make sure that you have these values – Shift: 5 mm, Inset: -1 mm, Group Polygons On
  • Press Space Bar to drop the tool

Step 7

Delete top polygon in a cup by pressing Delete on keyboard.

Step 8

Rotate 3D Viewport to see bottom of the cup and do the following:

  • In Item mode select polygon that is in the bottom.
  • Make sure that you have these values – Shift: 0 mm, Inset: 4.28 mm, Group Polygons On
  • Press Shift and click in Viewport to reactivate the Bevel tool.

Step 9

Refine bottom part of the cup. Do the following:

  • Make sure that you have these values – Shift: -2.26 mm, Inset: 2.16 mm, Group Polygons On
  • Press Shift and click in Viewport to reactivate the Bevel tool.

Step 10

Add some more geometry:

  • Make sure that you have these values – Shift: 0 mm, Inset: 1.38 cm, Group Polygons On, Segments: 2.
  • Press Shift and click in Viewport to reactivate the Bevel tool.

Step 11

Add another set of edges:

  • Make sure that you have these values – Shift: 0 mm, Inset: 4.28 mm, Group Polygons On, Segments: 2.

Step 12

Now you will need to delete the small polygon in the middle of the bottom of the cup. Do the following:

  • With polygon. that you have bevelled still selected, press Alt on keyboard
  • . (See how icons of selection modes on top of the 3D Viewport have changed, they are in mode to convert your polygon selection to any other type of selection.)

  • Press Alt and Convert to Vertex selection button. This is first on the left side.
  • Then go back to Polygon selection mode and delete selected polygon using Delete button on keyboard.

Step 13

In Vertices selection mode, run Scale Tool press R on keyboard. With blue circle of tool handles selected scale down until you will have 0% on X,Y,Z axes.

Step 14

Now merge vertices. In tools palette go to: Basic > Vertex > Merge. From Pop Up window select Range: Automatic and press OK.

Step 15

Go to Edges selection mode and double click on edges that define circumference on different parts on the bottom of the cup.

Step 16

Press B on keyboard this will activate Edge Bevel tool. Set its Mode to Inset, Value to 360 um, Round Level: 1, Edge Shape to Round. Press Space Bar to drop the tool

Step 17

Press anywhere in 3D Viewport to drop the edge selection and press TAB to see your mesh in Subdivision mode.

Step 18

Select top edges of the cup to bevel them.

Step 19

With edges selected press B to activate Edge Bevel tool. Make sure that you have these values – Mode set to Inset, Value: -200 um, Round Level: 1. Press Space Bar to drop the tool.

Step 20

Now it is time to add some more edges to define shape of the cup. In Polygon selection mode select two big polygons in the middle of the cup.


…and that’s the end of the preview!



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